D3js Updates Only Once
Solution 1:
Solved, using two separate functions textsInit
and textsUpdate
:
https://jsfiddle.net/qxqdp36x/2/
Essentially you need to separate initialization and update logic, and avoid re-creating elements when updating, that causes unintended behaviours.
Also, the variables gs
and asd
needs to be global to be accessible to both functions.
var textsInit = function(ds, ds2) {
var stack = d3.layout.stack();
stack_data = stack(ds);
var xScale = d3.scale.ordinal()
.domain(d3.range(ds[0].length))
.rangeRoundBands([0, w - offset], 0.50);
var yScale = d3.scale.linear()
.domain([0,
d3.max(stack_data, function(d) {
return d3.max(d, function(d) {
return d.y0 + d.y - 20;
});
})
])
.range([padding, h - 50]);
var xAxis = d3.svg.axis()
.scale(xScale)
.orient("bottom")
.ticks(ds[0].length);
gs = svg.selectAll("g").data(stack_data);
bars = gs.enter();
bars.append("g")
.attr("class", "stacked_bars")
.attr("fill", function(d, i) {
returncolors(i);
});
asd = gs.selectAll("rect").data(function(d) {
return d;
});
asd.enter().append("rect");
asd.transition()
.duration(1000)
.attr("x", function(d, i) {
returnxScale(i);
})
.attr("y", function(d) {
return h - yScale(d.y0) - yScale(d.y);
})
.attr("height", function(d) {
returnyScale(d.y);
})
.attr("width", xScale.rangeBand())
.attr("class", "rectbar");
gs.append("g") // add a group element to the svg
.attr("class", "axis") //Assign class "axis" to group
.attr("transform", "translate(0," + (h - padding) + ")") // shift the axis to bottom
.call(xAxis); // call the axis function
}
And:
var textsUpdate = function(ds, ds2) {
var stack = d3.layout.stack();
stack_data = stack(ds);
var xScale = d3.scale.ordinal()
.domain(d3.range(ds[0].length))
.rangeRoundBands([0, w - offset], 0.50);
var yScale = d3.scale.linear()
.domain([0,
d3.max(stack_data, function(d) {
return d3.max(d, function(d) {
return d.y0 + d.y - 20;
});
})
])
.range([padding, h - 50]);
gs.data(stack_data);
asd = gs.selectAll("rect").data(function(d) { return d; });
asd.transition()
.duration(1000)
.attr("x", function(d, i) {
returnxScale(i);
})
.attr("y", function(d) {
return h - yScale(d.y0) - yScale(d.y);
})
.attr("height", function(d) {
returnyScale(d.y);
})
.attr("width", xScale.rangeBand())
.attr("class", "rectbar");
}
Edited to fix a small bug, updating the asd
selection's data.
Solution 2:
I made 2 simple but crucial changes to your code.
https://jsfiddle.net/guanzo/510ep9ux/6/ From
gs = svg.selectAll("g").data(stack_data);
to
gs = svg.selectAll("g.stacked_bars").data(stack_data);
The axis is also contained in a g
element, so you have to ensure you're only selecting elements that are used for your data, and not unrelated elements.
From
gs.append("g")
.attr("class", "axis")
.attr("transform", "translate(0," + (h - padding) + ")")
.call(xAxis);
to
svg.append("g")
.attr("class", "axis")
.attr("transform", "translate(0," + (h - padding) + ")")
.call(xAxis);
If you go into the browser inspector you'll see that you have an axis element for EVERY stacked_bars
element, you only need 1 obviously. It only looks like there's 1 axis because they're absolutely positioned and stacked on top of each other.
I changed it so that the axis is appended when the svg is created, and every time new data is selected, the axis will update itself.
Post a Comment for "D3js Updates Only Once"